Released on Steam in Spring 2021 by a team of 17.
3rd person puzzle platformer where you control wind to complete challenges, save the guardians of the 4 winds, and bring balance back to your hometown. All with the help of your trusty companion.
Gameplay
In this Twitch stream of our game, you can see gameplay of our Canyon, Town, and Volcano levels. The stream features both myself (bottom left) and our narrative and art director (bottom right). I talk about the game, its inspiration, and what we as a team were wanting to accomplish with this project.
Mechanics
As the Lead Engineer and Creative Director for the project, I designed and implemented the underlying framework for each of the core mechanics in C++. A player controller that handles input triggers the mechanics, implemented as actor components, as well as changes in the player character and changes in UI.
Jump & Dash
Use the power of the wind to propel yourself forward for a brief period of time.
Airstream
Control of wind to levitate objects and move them around with you. Can be combined with gust to launch an object forward.
Gust/Freezing Wind/Searing Wind
Projects a stream of wind that can push, freeze, or burn objects in its path.
UI
Along with implementing the core gameplay framework, I also designed and implemented the UI menus for the game, including the Pause Menu, Settings Menu, Main Menu, and Saving/Loading screens. The goal with menu UI was to make it as easy as possible to navigate with both controller and mouse + keyboard while still maintaining immersion.
Pause/Settings Menus
Pause menu with option to save, load, resume, exit, or view settings. The settings menu includes options for modifying controls, audio, display, and accessibility settings. Menu navigation is animated and responsive for both mouse + keyboard and controller.
Main Menu + Load Game
Pause menu with option to save, load, resume, exit, or view settings. The settings menu includes options for modifying controls, audio, display, and accessibility settings. Menu navigation is animated and responsive for both mouse + keyboard and controller.