Solo project in development for Andriod & iOS devices.
2D Endless platformer where you bump your way to the highest level you can. Each level is procedurally generated based on your performance.

Controls
Click to bump, click and hold to charge a bump. Getting to the next level means maneuvering past moving obstacles, enemies, and escaping the ever-expanding black hole in the center.
Adaptive Procedural Content Generation
Static and orbiting platforms, yellow bumpers, and enemies can spawn in 12 different locations depending on player performance. Variables like enemy and platform speed, the number of bumpers spawned, and the speed of the black hole all depend on how well you do from level to level.