Apex Legends
Position: UI Engineer

Apex Legends is a free-to-play, hero shooter with an ever expanding suite of finely-tuned legendary characters and powerful abilities filled with hundreds of cosmetic unlocks to hunt down. 
Team up to battle for fame and fortune on the fringes of the Frontier - an all new region of the Titanfall universe - and master a roster of diverse characters, deep, tactical squad play, and a host of fresh innovations that seek to revolutionize the battle royale genre, from 60-person battle royale matches to limited-time modes and takeovers.

C++
Hogwarts Legacy
Position: UI Programmer

Hogwarts Legacy is an immersive, open-world action RPG set in the world first introduced in the Harry Potter books. For the first time, experience Hogwarts in the 1800s. Your character is a student who holds the key to an ancient secret that threatens to tear the wizarding world apart. Now you can take control of the action and be at the center of your own adventure in the wizarding world. Your legacy is what you make of it.

UE4, Blueprints, C++
Souls of the Wind​​​​​​​
Position: Lead Engineer, Creative Director

Released on Steam in Spring 2021 by a team of 17.
3rd person puzzle platformer where you control wind to complete challenges, save the guardians of the 4 winds, and bring balance back to your hometown. All with the help of your trusty companion.

Unreal, Blueprints, C++
Off the Tracks
Position: Gameplay Programmer

Developed in 4 Months by a team of 12.
A co-op, mine-cart style game built for an alternative controller. Pump your way to the end as fast as possible, leaning to avoid cacti and scorpions, just make sure not to go off the tracks!

Unreal, Blueprints, C++
Bumpa​​​​​​​
Position: Solo Developer

In development for mobile release.
A 2D endless platformer that generates levels based on player performance.

Unity, C#
Flox Don't Stop​​​​​​​
Position: Gameplay Programmer

Developed in 3 weeks by a team of 6.
An endless co-op platformer combining strategic platform placement and careful character maneuvering.

Unreal, Blueprints, C++
Feel the Burn​​​​​​​
Position: Gameplay Programmer

Developed in 2 weeks by a team of 6.
A VR Simulation for Windows Mixed Reality used for teaching fire safety about the most common types of household fires. 

Used to teach youth Fire Cadets at the Salt Lake City Fire Station about handling oven, grease, and Christmas tree fires.

Unity, C#
Magic Recall
Position: Engine, Gameplay, & Audio Programmer

Prototype developed in two weeks by a team of 6
A top-down 2D bullet hell revolving around the player's boomerang-like spells.

MonoGame, C#
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